Home >petition >Lenovo and James Education are divorced from Dubai, the first area dedicated to electronic sports in the school
Nov 13By smarthomer

Lenovo and James Education are divorced from Dubai, the first area dedicated to electronic sports in the school

Lenovo Esports has signed a memorandum of understanding to launch Lenovo Esports, a solution for the age group from kindergarten to the end of secondary education and universities interested in developing their games offers.

Lenovo launched the first Legion Gaming Games at Gems Modern Academy in the Emirate of Dubai, a comprehensive solution that includes the leading LEGION Scenes and Screens in the sector to provide an overwhelming play experience, in addition to high -performance ThinkStation stations that facilitate the process of design and smooth programming, and yoga tab tablets, to enableTeachers from conducting lessons with more clarity and ease.

To keep the players connected and safe, the Lenovo Esports solution includes innovative programs and services from the provider of services and electronic games.

"Electronic games have greatly influenced the entertainment and sports field, as well as the types of future jobs and skills development, and James for education expressed a clear understanding of the electronic games capabilities in the profound impact on the lives of students, and its belief in Blinovo to provide a solutionIntegrated and intended for electronic sports, has its own class.

لينوفو وجيمس للتعليم تطلقان من دبي أول منطقة مخصصة للرياضات الإلكترونية في المدرسة

Research indicates that an estimated 90% of electronic sports societies inside schools either did not think about the chances of representing their school in the scene of competitive games or were not aware of it..

Moreover, many educational institutions did not take into account the direct relationship between electronic sports and education, which could play out and support the construction of a more comprehensive society.

Studies have shown that games enhance personal skills such as teamwork and the ability to solve problems, while electronic sports curricula open new horizons for those interested in competitive play, programming, design, marketing, management and other electronic sports, and so on.

The Lenovo Esports program contributes to the support of the manufacturer and the leading in the field of personal computers around the world to provide educational institutions with an initial consultation period, followed by the creation of a dedicated plan and defining the goals agreed mutual to ensure the preservation of the field of electronic sports to be an intelligent and long -term investment.

"We have seen over the years a major shift in learning and education.Electronic games, for example, were just a hobby and are now an important skill and are considered a preliminary background to a full -time profession.We are happy to be one of the first educational institutions in the region that benefits from the Lenovo Esports program, and explores how electronic games can be employed to develop talents, develop experiences, and promote preparation for the future in innovative and academic ways..

For his part, Shbair Mohamed, Director of Information Technology at Gems Education said: "We are interested in providing the best opportunities for students in our schools.We aim to provide environments through which they can develop as thinkers with appropriate educational opportunities to build their skills in their current work framework.The infrastructure is an essential part of this plan, and we are pleased to cooperate with Lenovo in this unique project with an important impact..

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